
Warrior Epic graces us with an intro movie, talking about a great war and an entire civilization hanging in the balance. 300 years later, the kingdom has been rebuilt, and now calls for heroes to protect the land. After that brief and quite irrelevant historical montage, players are immediately thrown into the game without any knowledge of the game’s inner workings. I tried fiddling with the UI, but it only gave me a few ideas on what to do. Somehow, I got stumped as to why I got the brutish pitfighter character instead of the magical class, Pangolins, I selected from the patch screen. Before I began, I searched for answers around the web, and found out that the pitfighter is every player’s default character. The character selection in the patch screen was as useless as an entrance sign without a door.

I had another false assumption as I ended the first instance. Warrior Epic does not revolve in a persistent world. The game was entirely mission based. There were no towns to explore, no people to chat with idly, and no huge field maps to traverse. On the good side, it eliminates long-distance walking. Each map in the selection screen represents one mission. Each map instance has some degree of interactivity. Pots and pans can be broken, some bushes can be whacked, some walls can be torn down, and some bugs can be squished. Monsters stay at definitive points in the map, and their numbers are fixed for the whole area. Don’t expect any respawning mobs for your powerleveling activities. On the character’s side, bringing items are limited to only a handful. You’re also only allowed to assign a certain number of skills to use for your mission. Plus, you only have a few lives to spare, and losing them all means death. It’s a tough run through each instance requiring strategy and intuition.

Warrior Epic has other features you won’t totally see right off the bat (or not at all). Chat system is only available when you’re in a multiplayer map. Guild formation is absent, and trading is seemingly nonexistent. Character death turns your mercenary into a spirit and is taken to a spirit hall. From there, you have the option of reviving them or equipping their soul to aid in battle. Think of it as your “special bomb” for those tight spots. Don’t expect much though, your spirit is only as strong as when it was alive.

Final words? It’s difficult to give a verdict for game that’s loosely an MMORPG and loosely an offline game. It’s safe to say the game is a mixture of both… a seemingly unripe, raw, and inconsistent one. There’s potential for the game to be a unique yet familiar adventure. But it’s the poor execution that determined its fate. You can try going for this game, but I suggest looking at other offline RPGs first before downloading this. On the upside, it’s free.
The Good: Mercenary system, Impressive graphics
The Bad: Linear maps, stingy rewards, lack of online feel