
Lunia: Record of the Lunia War, describes itself as a "Action-Arcade RPG". And once you get a feel for the controls, you'll understand and agree with that statement completely. Not once, do you feel like you aren't in control of your character. There's no auto-attacking and no computer automated movement. People familiar with Phantasy Star Online, will find the controls familiar, in which the player has full control of their character's movement, attacks, and magic spells. The similarities end there however, due to Lunia's combat system, having a much better Melee combo system, a large variety of spells and abilities, and sometimes, screen fulls of enemies bearing down on you and your allies.
The main story has the players following three young adventurers, who also serv

However, these three humans won't be your only means of play. Along at the start up, is a half-elven thief, readily available for you to play. And even still, there are four other secret playable classes for you to find and play as, including a Fighting Slime character!
Questing follows a linear progression, with the player progressing multiple stages along their travels. The levels are divided into several Episodes, with the main stages in e

Not only with these special random stages, there are also bonus stages on the Episode map, that upon reaching a certain point, will allow you to divert from the main path, and visit these bonus areas. Most of these include special area in where monsters continually spawn, and offer a higher amount of experiance points, useful for boosting up one's level. This is made quick with other

Now, PvP has never been that huge of a factor for me, but I did check it out, and was surprised. PvP is taken care of in a versus arena style. Different types include Free For All and Team Elimination to name a few. Wins all you to upgrade your PvP Rank, which in turn allow you to buy better weapons in the Town Square. It's totally optional, and even allows you to spectate on current matches, which I enjoyed.
No

incredible spell effects, really do make it nice too look at. So it might depend on your own taste.
The music itself..well..to be honest there isn't too much of it that's memorable. The opening theme sounds as if it was taken right from an anime show, so if that typical, happy, overly cheery music isn't your thing, you might be wanting to try and getting right into the game, as quick as you can. The only other music I can think of is during one of the stages boss fights, where it turns heavier, into a rock mode, as really gets you into the mood for the fight. That said, one part of the game isn't much.

(which is the busiest and most crowded area). Other flaws that come to mind as actually the main hud itself. When you start up, it seems very crowded, and then you come to find there's very little you can do
about it. The fact that you can't go to the options tap in the menu (which is grayed out) and change the resolution to try and fix this, seems like something I shouldn't have to complain about in a game, but I do.
All this being said, it has taken me some time to get this review written, because I keep going back to play. It is a fun game, with a nice amount of challenge. Discovering all the hidden bosses and
characters, can be a great deal of fun.
The Good: Very responsive and rewarding Combat - Bosses are massive and challenging - Colorful and great looking settings and magic effects - Hidden Stages and Characters to unlock - Rarely feels like a grind to play
The Bad: Some might not care for the anime art style - Sound and music are pretty forgettable - Load times can vary from brief to quite long - Main hud can be cluttered - Lack of options
Graphics - 9
Sound - 7
Gameplay - 10
Story - 8
Final Score: 8/10
Sound - 7
Gameplay - 10
Story - 8
Final Score: 8/10
Review by PLink, Freemmogamer.com - Posted Mar 24, 2009